The VTFEdit Batch Converter Changing The Environment Lightingīefore we get to adding the textures, let’s add an HDRI for some nicer lighting.Ĭlick on the ‘World’ tab on the properties panel. Once done you can close VTFEdit as it has completed its job. Once done change your ‘To’ format to ‘PNG’ and run the convert again.īoth a TIF/BMP and PNG version are needed because sometimes the transparency in PNGs cause issues with normal maps, however we may need transparency for things like eyelashes and hair, etc. Hit convert and wait for it to do its thing. I generally just make a ‘Converted’ folder inside the aforementioned ‘materials’ folder.įinally pick ‘To’ and choose ‘TIF’ or ‘BMP’. That is generally a folder called ‘materials’. In the window that comes up click the box next to ‘Input’ and find the directory just before all of the VTF and VMT files. Once VTFEdit is open click ‘Tools’ -> ‘Batch Convert’.
![sfm model vmaker sfm model vmaker](https://i.ytimg.com/vi/IQhi1pXEZ7M/maxresdefault.jpg)
In Windows 10 NET Framework 2.0 is found in “Turn Windows Features On or Off”.
#SFM MODEL VMAKER INSTALL#
If you have trouble opening it, note that you cannot run it from inside the ZIP (at least I couldn’t), and you may need to install NET Framework 2.0. Extracting Textures Using VTFEditįirst open up VTFEdit. mdl file.Īs you can see above POD is missing its textures. Then head to ‘File’ -> ‘Import’ -> ‘Source model (.mdl)’ and find the. Now in Blender make sure you have a clean scene, if not select all and delete. I suggest keeping things organized early on, if you get addicted and do a lot of these you’ll end up with a mess of files pretty quickly.
![sfm model vmaker sfm model vmaker](https://i.ytimg.com/vi/jFnrNEdiAzE/maxresdefault.jpg)
Importing The SFM ModelĮxtract the zip somewhere. If you want to follow along you can grab the POD 042 model from SFMlab. It is an ideal model because it has some simple rigging, and a few materials that should be a great way to start out.
#SFM MODEL VMAKER HOW TO#
In this tutorial I am going to use POD 042 from Nier Automata to show you how to import an SFM model. I use the archive version because I can place it wherever I like, I keep it in a tools folder with my other 3D modelling related files. The Blender plugin cannot pull the textures so we will use VTFEdit to get them. We will also need a tool to extract the textures for our SFM model. RED圎YE has an excellent blender add-on called SourceIO which will do all of the stuff we are about to use VTFEdit for, but it only currently works (as far as I know) with Blender 2.8 and I want to keep this guide about 2.79 until 2.8 is released.